Journal Entry 2


Date: 7. 3. 2024

Activity: 

- Installed Unity and Platformer gamekit 

- Tested factions mentioned in the tutorial

-Looked at already existing levels for inspiration

-I tried to play with lighting in my level and changing camera light to make more darker atmosphere, but badly visible environment doesn't mean better gameplay

-Got an idea to use pushing crates on pressure pads for effect

-Sadly the pads had very weird collider preventing the crate to be pushed on them, yet the crate could still be dropped on them.

-Got an idea with boss battle where you need to press pads and platforms will move spitters away. Sadly, I couldn't figure out how to change anything with platforms except start and stop(which weren't permanent as I wanted). 

-In next level I wanted to make a level where player would have to guess the correct doors to enter. After implementing, I realised that his kind of gameplay isn't fun.

Notes:

When I get more time I need to look more into the scrip controlling platform and maybe add a function that could change platform speed which could be used to pad.
I noticed, that some sprites were missing texture.

I am not sure if I should make Journal Entry 2.1 if I continue working on the second level.

Invested hours: 

Installation: 30 mins- there were some issues 

following tutorial and looking at the finished levels: 30 mins

Implementing my level: 1,5 hours

Outcome:

Build (uploaded to the itch.io page as a .zip file)


Files

gamekit2.zip 91 MB
Mar 07, 2024

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